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Demoscene The Amiga renaissance
Volume 3 1997-2024

The last volume closing the history of Amiga demoscene.

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Amiga demoscene history

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READ ABOUT
Legendary groups
Alcatraz, Anarchy, Andromeda, Crionics, Fairlight,
Kefrens, Lemon., Melon dezign, Razor 1911,
Rebels, Sanity, The Silents...
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DEMOSCENE
THE AMIGA
YEARS
Discover numerous pictures of demos through more than 450 pages as well as contributions of sceners.
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Contributors

Find the most talented sceners of the Amiga demoscene

The story

Discover the evolution of the Amiga demos throughout the years

The books

Format 165×230mm more than 450 pages by book

Quality

Hardcover edition, offset printing, sewn binding, Soft touch front + UV coating

Goodies

Exclusive postcard and bookmark, with full color printing for free

Shipping

Deliveries available in Europe, United States, Australia and all over the world

Volume 1 Demoscene the Amiga years 1984 1993

Say “Boing” and fans of the Amiga think of the first demo, written in 1984 by Dale Luck and RJ Mical for a prototype displayed at CES, that used the machine’s unique hardware capabilities to create smooth animated 3D graphics with stereo sound. It was hugely important to the machine’s success, and captured people’s imagination – and a generation used the Amiga to express their creativity and ingenuity.

The Amiga demoscene thrived and evolved, and this book chronicles many of the scene’s favourites from multiple groups through interviews with their creators: coders, producers, artists, musicians from many countries are included. 450 full colour gloss pages in a quality hardback binding.

Demoscene the Amiga years reflects the making of the best demos as well as the history of the most emblematic and best known groups of the demoscene. Discover numerous pictures of demos through more than 450 pages as well as contributions of “sceners”. This book is the first volume covering the years 1984 to 1993 with about 90 demos amongst the most famous and popular ones.

Demoscene the Amiga years

Volume 2 Demoscene the AGA years 1994 1996

The Amiga Demoscene, from its inception, has always evolved with the times, and reinvented itself, always pushing the limits of Commodore’s flagship machine. From the Megademo, at the end of the 80s, to trackmos in the 90s, 1994 was the beginning of a new development for the Demoscene, with many demos released that used all the power of the Amiga 1200.

The Amiga 1200 was released in October 1992, and was the third generation of Amiga for the home market. Like its Amiga 500 brother, it was designed to be a single box solution, incorporating the keyboard, processor, chipset, floppy disk drive, expansion ports internal and external, and support for an internal hard disk. The 68020 processor running at 14MHz was supported by 2MB of memory, AmigaOS 3, and the new Amiga Advanced Graphics Architecture – AGA.

Demoscene the AGA Years is the second volume of our series dedicated to the Amiga demoscene. In 1992 the arrival of the Amiga 1200 piqued the interest of several demo groups and many coders, graphic designers and musicians. Some abandoned the Amiga 500 entirely to focus exclusively on the Amiga 1200. The arrival of this new model was a notable improvement, with the overall power of the machine being quadrupled thanks to a stronger processor operating at a faster speed and higher speed RAM. The color palette of the AGA chipset increases to 16,777,216 – or 24-bit – colour too, giving the demomakers a new playground in which to create.

Demoscene the AGA years

Volume 3 Demoscene the Amiga renaissance 1997 2024

Commodore filed for bankruptcy in 1994. One year later ESCOM, a PC manufacturer and chain of computer stores, bought what was left of the company. The elegance and efficiency of the Amiga architecture had finally been beaten by Moore’s law, and the PC: x86 processors, with supporting graphics and sound cards, were able to do way more than even the most powerful Amiga simply by having more transistors in their components, higher clock speeds, cheaper storage and better communication options. Sceners, gamers, and the public in general, were migrating to PCs. In the demoscene, Amiga 4 channel modules gave way to full scores composed and mixed on PC, taking way more space than the Amiga floppy could provide. Hand drawn low resolution graphics with indexed colour were stomped by 24 bit artwork created with Photoshop, or full 3D worlds with texture mapping, coupled with effects made possible by raw power that the Amiga simply could not conceive.

Those who remained faithful to the Amiga often tried to create similar 3D graphical spectaculars, requiring more and more hardware until the most powerful (and expensive) processor in Motorola’s 68k family was a requirement, along with lots of disk space to play back the fully sampled soundtrack… Were these Amiga demos?

In 1991, 2266 Amiga demos were released making up nearly 50% of all releases. By 2001, that figure was 170 – just under 10% of releases that year. Naturally demographics had a strong influence too, as the once-young sceners had to prioritise jobs, family and other commitments instead of slaving away to create their unique blend of art and science. For a decade, the Amiga – and indeed the overall demoscene – was moribund. The 53 Amiga releases in 2010 made up less than 5% of the total demoscene output. Computers had become just a business tool, and creating demos earned you nothing other than recognition from a subculture,

It seems all of Gaul the scene is entirely occupied by Romans PCs. Well, not entirely… One small village community of indomitable Gauls Amigans still holds out against the invaders.

Demoscene the Amiga renaissance

Details about demoscene books collection

Quality

High quality book printing High quality pictures 300DPI

Content

More than 90 demos and intros exposed by book

Edition

Hardcover edition offset printing and sewn binding

Finish

Soft touch front
UV coating 135g glossy coated paper

Format

Finished format 172×237mm
2mm cardboard cover

Goodies

Postcard and bookmark for free

A lot of demos and demogroups

Read about groups such as Crionics, Sanity, Melon dezign, Anarchy, Andromeda, Fairlight, The Silents, Alcatraz, Kefrens, Lemon, Rebels, Spaceball, Razor 1911…. as well as many other groups.

  • 5 Star Review  Bought a copy of this book each for me and my boyfriend, and we both love the it! Great quality packed with brilliant images and interesting information. Customer service was fantastic and delivery was speedy.

    Demoscene the Amiga years Image
    Demoscene the Amiga years
    thumbAlice Bernamont
    16 July 2023

    5 Star Review  Thanks for this amazing demoscene books. High quality pictures and logos, many great stories, interviews, demoscene facts and comments in two awesome books. A lot of work here, I love it! Thanks again and I recommend it very much.

    Demoscene the AGA years Image
    Demoscene the AGA years
    thumbNorby
    10 July 2022

    5 Star Review  I've got 2 books, both are awesome, good interviews. good quality and i'm so happy to get them.

    Demoscene the AGA years Image
    Demoscene the AGA years
    thumbDiego G
    26 July 2022
  • 5 Star Review  I’m great full that this books don’t exclude any of the countries active in that years. It’s a good position for everyone involved into scene but also for any enthusiasts!

    Demoscene the AGA years Image
    Demoscene the AGA years
    thumbKubaSlonka
    9 July 2022

    5 Star Review  These are gorgeous, high quality books! No issues during ordering and shipping. Would buy again.

    Demoscene the logo art Image
    Demoscene the logo art
    thumbNelson S.
    21 May 2025

    5 Star Review  Truely a good book to go through, reliving all the memories of the beautiful arts.
    The packaging was awesome for the Kickstarters (special box with extra's).

    Only wish is that the had book started earlier in time. 10 years or so. There was already excellent art being produced, also with art-packs (ascii/ansi). That could have avoided also to a wider spread in art groups and therefor less feeling of 'more of the same'.

    Demoscene the logo art Image
    Demoscene the logo art
    thumbwaiwainl
    16 January 2024
  • 5 Star Review  Great quality, must have!

    Demoscene the logo art Image
    Demoscene the logo art
    thumbAlfred
    12 November 2024

    5 Star Review  I received my books after a rather longer than expected shipping delay but as soon as I unpacked my order of all 4 available books - all worries were gone:
    - Pristine Quality
    - Beautifully done and more-than-awesome layout
    - Packaged professionally, not a single dent in any of the books

    I'm in awe at the pure beauty of these books and it's wonderful content. For the asked price, this is beyond anyone's expectations!
    Don't think too long, put them in the basket and buy them - you won't regret!

    Demoscene the Amiga years Image
    Demoscene the Amiga years
    thumbJakeTheDog
    20 November 2024

    5 Star Review  I have bought both edition! Amazing books! Amazing Quality.

    Demoscene the AGA years Image
    Demoscene the AGA years
    thumbMarc
    9 July 2022
  • 5 Star Review  Awesome books. Fast shipping and excellent packaging.
    Can’t wait to deep dive into all the good old memories. Thanks for the trip down memory lane and your incredible work.

    Demoscene the logo art Image
    Demoscene the logo art
    thumbAnders Rasmussen
    16 January 2024

    5 Star Review  Bonjour, je sais que le bouquin n'est pas encore sorti mais juste une petite suggestion : pourquoi ne pas créer une chaine Youtube "Edition 64K" avec une playlist des différentes démos présentes dans les bouquins ? Ca éviterais de scanner un QRCode pour aller voir la démo en question. Merci pour tout le travail et Viva Amigaaaaaaa !!!!

    Demoscene the Amiga renaissance Image
    Demoscene the Amiga renaissance
    thumbFoul
    11 April 2024

    5 Star Review  These are weighty high quality books. 100% satisfied, chronicles landmark demos and effects. Lots of interesting trivia that sheds light on the scene that i previously didn't know.

    Demoscene the Amiga years Image
    Demoscene the Amiga years
    thumbJohn Mullins
    23 May 2023
  • 5 Star Review  The second book besides good memories allows me to catch up on demos that I haven't been able to see. The quality of the book is astonishing. I will definitely buy a third one.

    Demoscene the AGA years Image
    Demoscene the AGA years
    thumbAndrzej P
    23 August 2023

    5 Star Review  Fantastic! I love reading all the comments from all the people involved in the making of those great demos and artwork!

    Demoscene the AGA years Image
    Demoscene the AGA years
    thumbJerker I.
    12 November 2024

    5 Star Review  Good communication, perfect packing, shipping fast and customized. The book is gorgeous as always.
    Buen trabajo, gente de 64k!

    Demoscene the Amiga renaissance Image
    Demoscene the Amiga renaissance
    thumbJose L.
    11 October 2024

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Demoscene the AGA years

35.00
The Amiga Demoscene, from its inception, has always evolved with the times, and reinvented itself, always pushing the limits of Commodore’s flagship machine. From the Megademo, at the end of the 80s, to trackmos in the 90s, 1994 was the beginning of a new development for the Demoscene, with many demos released that used all the power of the Amiga 1200.

Alice, Lisa, Paula, Gayle and Budgie…

The Amiga 1200 was released in October 1992, and was the third generation of Amiga for the home market. Like its Amiga 500 brother, it was designed to be a single box solution, incorporating the keyboard, processor, chipset, floppy disk drive, expansion ports internal and external, and support for an internal hard disk. The 68020 processor running at 14MHz was supported by 2MB of memory, AmigaOS 3, and the new Amiga Advanced Graphics Architecture – AGA.
Demoscene the AGA yearsDemoscene the AGA years
Quick View
Add to Wishlist

Demoscene the AGA years

35.00
The Amiga Demoscene, from its inception, has always evolved with the times, and reinvented itself, always pushing the limits of Commodore’s flagship machine. From the Megademo, at the end of the 80s, to trackmos in the 90s, 1994 was the beginning of a new development for the Demoscene, with many demos released that used all the power of the Amiga 1200.

Alice, Lisa, Paula, Gayle and Budgie…

The Amiga 1200 was released in October 1992, and was the third generation of Amiga for the home market. Like its Amiga 500 brother, it was designed to be a single box solution, incorporating the keyboard, processor, chipset, floppy disk drive, expansion ports internal and external, and support for an internal hard disk. The 68020 processor running at 14MHz was supported by 2MB of memory, AmigaOS 3, and the new Amiga Advanced Graphics Architecture – AGA.
Add to cartView cart
Demoscene the Amiga renaissanceDemoscene the Amiga renaissance
Quick View
Add to Wishlist
Add to cartView cart

Demoscene the Amiga renaissance

35.00
Commodore filed for bankruptcy in 1994. One year later ESCOM, a PC manufacturer and chain of computer stores, bought what was left of the company. The elegance and efficiency of the Amiga architecture had finally been beaten by Moore’s law, and the PC: x86 processors, with supporting graphics and sound cards, were able to do way more than even the most powerful Amiga simply by having more transistors in their components, higher clock speeds, cheaper storage and better communication options. Sceners, gamers, and the public in general, were migrating to PCs. In the demoscene, Amiga 4 channel modules gave way to full scores composed and mixed on PC, taking way more space than the Amiga floppy could provide. Hand drawn low resolution graphics with indexed colour were stomped by 24 bit artwork created with Photoshop, or full 3D worlds with texture mapping, coupled with effects made possible by raw power that the Amiga simply could not conceive. Those who remained faithful to the Amiga often tried to create similar 3D graphical spectaculars, requiring more and more hardware until the most powerful (and expensive) processor in Motorola’s 68k family was a requirement, along with lots of disk space to play back the fully sampled soundtrack…  Were these Amiga demos? In 1991, 2266 Amiga demos were released making up nearly 50% of all releases. By 2001, that figure was 170 – just under 10% of releases that year. Naturally demographics had a strong influence too, as the once-young sceners had to prioritise jobs, family and other commitments instead of slaving away to create their unique blend of art and science. For a decade, the Amiga – and indeed the overall demoscene – was moribund. The 53 Amiga releases in 2010 made up less than 5% of the total demoscene output.  Computers had become just a business tool, and creating demos earned you nothing other than recognition from a subculture, It seems all of Gaul the scene is entirely occupied by Romans PCs. Well, not entirely… One small village community of indomitable Gauls Amigans still holds out against the invaders.
Demoscene the Amiga renaissanceDemoscene the Amiga renaissance
Quick View
Add to Wishlist

Demoscene the Amiga renaissance

35.00
Commodore filed for bankruptcy in 1994. One year later ESCOM, a PC manufacturer and chain of computer stores, bought what was left of the company. The elegance and efficiency of the Amiga architecture had finally been beaten by Moore’s law, and the PC: x86 processors, with supporting graphics and sound cards, were able to do way more than even the most powerful Amiga simply by having more transistors in their components, higher clock speeds, cheaper storage and better communication options. Sceners, gamers, and the public in general, were migrating to PCs. In the demoscene, Amiga 4 channel modules gave way to full scores composed and mixed on PC, taking way more space than the Amiga floppy could provide. Hand drawn low resolution graphics with indexed colour were stomped by 24 bit artwork created with Photoshop, or full 3D worlds with texture mapping, coupled with effects made possible by raw power that the Amiga simply could not conceive. Those who remained faithful to the Amiga often tried to create similar 3D graphical spectaculars, requiring more and more hardware until the most powerful (and expensive) processor in Motorola’s 68k family was a requirement, along with lots of disk space to play back the fully sampled soundtrack…  Were these Amiga demos? In 1991, 2266 Amiga demos were released making up nearly 50% of all releases. By 2001, that figure was 170 – just under 10% of releases that year. Naturally demographics had a strong influence too, as the once-young sceners had to prioritise jobs, family and other commitments instead of slaving away to create their unique blend of art and science. For a decade, the Amiga – and indeed the overall demoscene – was moribund. The 53 Amiga releases in 2010 made up less than 5% of the total demoscene output.  Computers had become just a business tool, and creating demos earned you nothing other than recognition from a subculture, It seems all of Gaul the scene is entirely occupied by Romans PCs. Well, not entirely… One small village community of indomitable Gauls Amigans still holds out against the invaders.
Add to cartView cart
Demoscene the Amiga yearsDemoscene the Amiga years
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Add to cartView cart

Demoscene the Amiga years

35.00
Demoscene the Amiga years reflects the making of the best demos as well as the history of the most emblematic and best known groups of the demoscene. Discover numerous pictures of demos through more than 450 pages as well as contributions of "sceners". This book is the first volume covering the years 1984 to 1993 with about 90 demos amongst the most famous and popular ones. Discover the technical, graphical and musical evolution of the Amiga demos throughout the years, in Volume 1 (covering the period 1984-1993) with the most mythical ones of groups such as Kefrens, The Silents or Sanity. After an history of the origin of demos and demoscene, start with the first demos including The Juggler and Boing then follow the Megademos period with RSI - Alcatraz - Kefrens - Rebels. The first slideshow with J.O.E (Scoopex / Red Sector Inc.). The creation and history of Rebels group by one of its founder Static, the first Trackmo with Mental Hangover from Scoopex which will change the style of demos in the early 90s and the history of this group from 1988 until in 2000. An other surprise like Budbrain productions which won 1st place at Amiga conference in 1990 with its megademo which will repeat with Budbrain Megademo 2 and the feeling of Diablo one of members. Without forgetting Anarchy with the participation of some of its members such as Dan, 4-Mat or Facet, and Razor 1911 with its demo Voyage. The Norwegians of Pure metal coder with their demo Alpha and Omega. Go to Hungary with the group Majic 12 and its Ray of Hope demo who will explain the conditions in which this demo was created. PGCS will tell you the story of the Odyssey demo and its 5 disks, an intergalactic epic that will take you to another demo called Hardwired, a The Silents/Crionics production and the contribution of Jesper Kyd, Mikael Balle and Murphy.
Demoscene the Amiga yearsDemoscene the Amiga years
Quick View
Add to Wishlist

Demoscene the Amiga years

35.00
Demoscene the Amiga years reflects the making of the best demos as well as the history of the most emblematic and best known groups of the demoscene. Discover numerous pictures of demos through more than 450 pages as well as contributions of "sceners". This book is the first volume covering the years 1984 to 1993 with about 90 demos amongst the most famous and popular ones. Discover the technical, graphical and musical evolution of the Amiga demos throughout the years, in Volume 1 (covering the period 1984-1993) with the most mythical ones of groups such as Kefrens, The Silents or Sanity. After an history of the origin of demos and demoscene, start with the first demos including The Juggler and Boing then follow the Megademos period with RSI - Alcatraz - Kefrens - Rebels. The first slideshow with J.O.E (Scoopex / Red Sector Inc.). The creation and history of Rebels group by one of its founder Static, the first Trackmo with Mental Hangover from Scoopex which will change the style of demos in the early 90s and the history of this group from 1988 until in 2000. An other surprise like Budbrain productions which won 1st place at Amiga conference in 1990 with its megademo which will repeat with Budbrain Megademo 2 and the feeling of Diablo one of members. Without forgetting Anarchy with the participation of some of its members such as Dan, 4-Mat or Facet, and Razor 1911 with its demo Voyage. The Norwegians of Pure metal coder with their demo Alpha and Omega. Go to Hungary with the group Majic 12 and its Ray of Hope demo who will explain the conditions in which this demo was created. PGCS will tell you the story of the Odyssey demo and its 5 disks, an intergalactic epic that will take you to another demo called Hardwired, a The Silents/Crionics production and the contribution of Jesper Kyd, Mikael Balle and Murphy.
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Demoscene the logo artDemoscene the logo art
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Demoscene the logo art

40.00
Demoscene: the Logo Art is the first book dedicated to logos and their creators for all demoscenes (Amstrad, Amiga, Atari, Commodore 64, PC, Pico 8, NES, SNES, PS2, etc...). Find hundreds of logos and exclusive content about the people who created them. Through its 400 pages you will discover more than 30 years of logo history within the demoscene.
Demoscene the logo artDemoscene the logo art
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Demoscene the logo art

40.00
Demoscene: the Logo Art is the first book dedicated to logos and their creators for all demoscenes (Amstrad, Amiga, Atari, Commodore 64, PC, Pico 8, NES, SNES, PS2, etc...). Find hundreds of logos and exclusive content about the people who created them. Through its 400 pages you will discover more than 30 years of logo history within the demoscene.
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Psygnosis – Games people play Tome OnePsygnosis – Games people play Tome One
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Psygnosis – Games people play Tome One

40.00
Immerse yourself in the fascinating history of Psygnosis, one of the most iconic video game studios of the 1980s and 1990s. Through a detailed exploration of its origins, successes and challenges. Discover how this Liverpool-based company left its mark on the video games industry, with memorable titles such as Shadow of The Beast, Agony and Lemmings. At the crossroads of technological innovation, artistic creativity and gaming culture, Psygnosis has been able to push back the boundaries of what is possible, while coping with increasing economic and technological change.
Psygnosis – Games people play Tome OnePsygnosis – Games people play Tome One
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Psygnosis – Games people play Tome One

40.00
Immerse yourself in the fascinating history of Psygnosis, one of the most iconic video game studios of the 1980s and 1990s. Through a detailed exploration of its origins, successes and challenges. Discover how this Liverpool-based company left its mark on the video games industry, with memorable titles such as Shadow of The Beast, Agony and Lemmings. At the crossroads of technological innovation, artistic creativity and gaming culture, Psygnosis has been able to push back the boundaries of what is possible, while coping with increasing economic and technological change.
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