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Demoscene the Amiga renaissance

(17 customer reviews)

35.00

Demoscene The Amiga renaissance

Commodore filed for bankruptcy in 1994. One year later ESCOM, a PC manufacturer and chain of computer stores, bought what was left of the company1. The elegance and efficiency of the Amiga architecture had finally been beaten by Moore’s law, and the PC: x86 processors, with supporting graphics and sound cards, were able to do way more than even the most powerful Amiga simply by having more transistors in their components, higher clock speeds, cheaper storage and better communication options. Sceners, gamers, and the public in general, were migrating to PCs.

In the demoscene, Amiga 4 channel modules gave way to full scores composed and mixed on PC, taking way more space than the Amiga floppy could provide. Hand drawn low resolution graphics with indexed colour were stomped by 24 bit artwork created with Photoshop, or full 3D worlds with texture mapping, coupled with effects made possible by raw power that the Amiga simply could not conceive.

Those who remained faithful to the Amiga often tried to create similar 3D graphical spectaculars, requiring more and more hardware until the most powerful (and expensive) processor in Motorola’s 68k family was a requirement, along with lots of disk space to play back the fully sampled soundtrack…  Were these Amiga demos?

In 1991, 2266 Amiga demos were released2 making up nearly 50% of all releases. By 2001, that figure was 170 – just under 10% of releases that year. Naturally demographics had a strong influence too, as the once-young sceners had to prioritise jobs, family and other commitments instead of slaving away to create their unique blend of art and science.

For a decade, the Amiga – and indeed the overall demoscene – was moribund. The 53 Amiga releases in 2010 made up less than 5% of the total demoscene output.  Computers had become just a business tool, and creating demos earned you nothing other than recognition from a subculture,

It seems all of Gaul the scene is entirely occupied by Romans PCs. Well, not entirely… One small village community of indomitable Gauls Amigans still holds out against the invaders

Something wonderful has happened. Your Amiga is alive!

2011, for the first time in a decade, the number of Amiga productions increased, despite the overall number of releases decreasing. And this trend continued, with over 100 demos released every year from 2014 onward. (As an aside, the C64 has followed a similar trend, with its leanest year in 2009 but growth since. PC productions have however been on a downward trend since then.)

Demos were back. The demoscene is back. In 1995, AGA overtook OCS demos in terms of the number of releases annually… until 2011, when OCS took over, and hasn’t dropped back since. In 2021, just 10% of Amiga demos were AGA, with the rest being OCS.

Many sceners have come out of retirement, tempted by the chance to relive their youths, or through having more time to reconnect with their passion. The challenge of once more creating the impossible on what is now seen as limited hardware, with limited resources, is appealing, with the majority choosing the more limited OCS as their canvas. And the quality of productions is incredible, with many running on a single floppy disk, and compatible with the venerable Amiga 1000, designed nearly 40 years ago!

The Amiga scene – and the wider demoscene targeting 8 and 16 bit platforms – is enjoying a renaissance. In this book “Demoscene the Amiga renaissance”, we explore the downs, and then ups, of the Amiga demoscene from  1997 to the present day.

1 For more information, see Commodore: The final years, by Brian Bagnall, or Wikipedia, or any number of online histories. They all make for depressing reading for Amiga fans.
2 Source: Pouet.net, data downloaded on october 5th 2022

A lot of legendary groups

Abyss / Anadune / Arsenic / Artwork / Bomb / Brainstorm / Capsule / C-lous / CNCD / Cocoon / Darkage / Dekadence / Deph / Desire / Dual Crew Shining / Elude / Embassy / Encore / Ephidrena / Essence / Extend / Flex / Floppy / Focus Design / Ghostown / Gods /  Haujobb / Insane / Lemon. / Limited edition / Loonies / Loveboat / Madwizards / Mankind / Maturefurk / Mellow Chips / Melon dezign / Mystic / Nah Kolor / Nerve Axis / Network / Offence / Ozone / Potion / Ramses / Rebels / Resistance / RNO / Sanity / Scarab / Scenic / Scoopex / Silicon / Skarla / Smoke / Spaceballs / Subspace / Supergroup / Suspend / The Black Lotus / The Deadliners / TRSI / Unique / Wanted team / Zenon
and more…

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SKU: DEM-AMI-2024-V3
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Commodore filed for bankruptcy in 1994. One year later ESCOM, a PC manufacturer and chain of computer stores, bought what was left of the company. The elegance and efficiency of the Amiga architecture had finally been beaten by Moore’s law, and the PC: x86 processors, with supporting graphics and sound cards, were able to do way more than even the most powerful Amiga simply by having more transistors in their components, higher clock speeds, cheaper storage and better communication options. Sceners, gamers, and the public in general, were migrating to PCs. In the demoscene, Amiga 4 channel modules gave way to full scores composed and mixed on PC, taking way more space than the Amiga floppy could provide. Hand drawn low resolution graphics with indexed colour were stomped by 24 bit artwork created with Photoshop, or full 3D worlds with texture mapping, coupled with effects made possible by raw power that the Amiga simply could not conceive.

Those who remained faithful to the Amiga often tried to create similar 3D graphical spectaculars, requiring more and more hardware until the most powerful (and expensive) processor in Motorola’s 68k family was a requirement, along with lots of disk space to play back the fully sampled soundtrack…  Were these Amiga demos?

In 1991, 2266 Amiga demos were released making up nearly 50% of all releases. By 2001, that figure was 170 – just under 10% of releases that year. Naturally demographics had a strong influence too, as the once-young sceners had to prioritise jobs, family and other commitments instead of slaving away to create their unique blend of art and science. For a decade, the Amiga – and indeed the overall demoscene – was moribund. The 53 Amiga releases in 2010 made up less than 5% of the total demoscene output.  Computers had become just a business tool, and creating demos earned you nothing other than recognition from a subculture,

It seems all of Gaul the scene is entirely occupied by Romans PCs. Well, not entirely… One small village community of indomitable Gauls Amigans still holds out against the invaders.

Additional information

Weight 1.32 kg
Dimensions 23.7 × 17.2 × 3.1 cm
edition

English

pages

448

quality

• High quality book printing
• Hardcover edition, offset printing, sewn binding
• High quality pictures 300DPI
• 135g glossy coated paper
• Soft touch front + UV coating
• 2mm cardboard cover

17 reviews for Demoscene the Amiga renaissance

  1. Foul

    Bonjour, je sais que le bouquin n’est pas encore sorti mais juste une petite suggestion : pourquoi ne pas créer une chaine Youtube “Edition 64K” avec une playlist des différentes démos présentes dans les bouquins ? Ca éviterais de scanner un QRCode pour aller voir la démo en question. Merci pour tout le travail et Viva Amigaaaaaaa !!!!

  2. Diego (verified owner)

    Fast shipping, excellent packing, high quality

  3. Jose L.

    Good communication, perfect packing, shipping fast and customized. The book is gorgeous as always.
    Buen trabajo, gente de 64k!

  4. Alexandre (verified owner)

    It’s worth it if you are interested in the amiga and more specifically the demo scene.
    A beautifull book, like vol 1 and 2, lots of interviews, beautiful pictures, barcode to directly view the videos of many demos, ….
    Made by Amiga and demo scene passionates, to see a side of the demo scene that we don’t necessarily have !
    A must to have !

  5. Christophe Kohler (verified owner)

  6. Alain (verified owner)

  7. Krzysztof Augustyn (verified owner)

  8. Anonymous (verified owner)

  9. Michael Nattfalk (verified owner)

    Wonderful book with so much nostalgia combined with newer awsome releases. Great to read all the interviews.

  10. Alfred (verified owner)

    Beautiful quality, a nice homage to the demoscene and the Amiga

  11. Jerker I. (verified owner)

    Fantastic! I love reading all the comments from all the people involved in the making of those great demos and artwork!

  12. JakeTheDog

    I received my books after a rather longer than expected shipping delay but as soon as I unpacked my order of all 4 available books – all worries were gone:
    – Pristine Quality
    – Beautifully done and more-than-awesome layout
    – Packaged professionally, not a single dent in any of the books

    I’m in awe at the pure beauty of these books and it’s wonderful content. For the asked price, this is beyond anyone’s expectations!
    Don’t think too long, put them in the basket and buy them – you won’t regret!

  13. AnyBody

    Lovely book. Awesome quality of the printing and finishing as all the other books. Finally my collection is complete.

  14. David (verified owner)

  15. Carla (verified owner)

    Un grand merci pour la communication, la modification de ma commande et la sympathie 🙏🏻

  16. logone (store manager)

    Merci Carla !!

  17. Geralf W. (verified owner)

    I love it, great books!

  18. Nelson S. (verified owner)

    These are gorgeous, high quality books! No issues during ordering and shipping. Would buy again.

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Demoscene the Amiga years reflects the making of the best demos as well as the history of the most emblematic and best known groups of the demoscene. Discover numerous pictures of demos through more than 450 pages as well as contributions of "sceners". This book is the first volume covering the years 1984 to 1993 with about 90 demos amongst the most famous and popular ones. Discover the technical, graphical and musical evolution of the Amiga demos throughout the years, in Volume 1 (covering the period 1984-1993) with the most mythical ones of groups such as Kefrens, The Silents or Sanity. After an history of the origin of demos and demoscene, start with the first demos including The Juggler and Boing then follow the Megademos period with RSI - Alcatraz - Kefrens - Rebels. The first slideshow with J.O.E (Scoopex / Red Sector Inc.). The creation and history of Rebels group by one of its founder Static, the first Trackmo with Mental Hangover from Scoopex which will change the style of demos in the early 90s and the history of this group from 1988 until in 2000. An other surprise like Budbrain productions which won 1st place at Amiga conference in 1990 with its megademo which will repeat with Budbrain Megademo 2 and the feeling of Diablo one of members. Without forgetting Anarchy with the participation of some of its members such as Dan, 4-Mat or Facet, and Razor 1911 with its demo Voyage. The Norwegians of Pure metal coder with their demo Alpha and Omega. Go to Hungary with the group Majic 12 and its Ray of Hope demo who will explain the conditions in which this demo was created. PGCS will tell you the story of the Odyssey demo and its 5 disks, an intergalactic epic that will take you to another demo called Hardwired, a The Silents/Crionics production and the contribution of Jesper Kyd, Mikael Balle and Murphy.
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Demoscene the Amiga years

35.00
Demoscene the Amiga years reflects the making of the best demos as well as the history of the most emblematic and best known groups of the demoscene. Discover numerous pictures of demos through more than 450 pages as well as contributions of "sceners". This book is the first volume covering the years 1984 to 1993 with about 90 demos amongst the most famous and popular ones. Discover the technical, graphical and musical evolution of the Amiga demos throughout the years, in Volume 1 (covering the period 1984-1993) with the most mythical ones of groups such as Kefrens, The Silents or Sanity. After an history of the origin of demos and demoscene, start with the first demos including The Juggler and Boing then follow the Megademos period with RSI - Alcatraz - Kefrens - Rebels. The first slideshow with J.O.E (Scoopex / Red Sector Inc.). The creation and history of Rebels group by one of its founder Static, the first Trackmo with Mental Hangover from Scoopex which will change the style of demos in the early 90s and the history of this group from 1988 until in 2000. An other surprise like Budbrain productions which won 1st place at Amiga conference in 1990 with its megademo which will repeat with Budbrain Megademo 2 and the feeling of Diablo one of members. Without forgetting Anarchy with the participation of some of its members such as Dan, 4-Mat or Facet, and Razor 1911 with its demo Voyage. The Norwegians of Pure metal coder with their demo Alpha and Omega. Go to Hungary with the group Majic 12 and its Ray of Hope demo who will explain the conditions in which this demo was created. PGCS will tell you the story of the Odyssey demo and its 5 disks, an intergalactic epic that will take you to another demo called Hardwired, a The Silents/Crionics production and the contribution of Jesper Kyd, Mikael Balle and Murphy.
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The Amiga Demoscene, from its inception, has always evolved with the times, and reinvented itself, always pushing the limits of Commodore’s flagship machine. From the Megademo, at the end of the 80s, to trackmos in the 90s, 1994 was the beginning of a new development for the Demoscene, with many demos released that used all the power of the Amiga 1200.

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Alice, Lisa, Paula, Gayle and Budgie…

The Amiga 1200 was released in October 1992, and was the third generation of Amiga for the home market. Like its Amiga 500 brother, it was designed to be a single box solution, incorporating the keyboard, processor, chipset, floppy disk drive, expansion ports internal and external, and support for an internal hard disk. The 68020 processor running at 14MHz was supported by 2MB of memory, AmigaOS 3, and the new Amiga Advanced Graphics Architecture – AGA.
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