Since the birth of the demoscene, demogroups have always used logos, first on cracktros – perhaps in ASCII or PETSCII, then in demos. Logos rapidly evolved as an art form in their own right, with talented graphic designers creating elaborate and innovative designs despite the restrictions imposed on them by their chosen machine. Many graphic designers have developed special techniques for creating logos with limited palettes, resolution or tooling.
“Demoscene: the Logo Art” is the first book dedicated to logos and their creators for all demoscenes (Amstrad, Amiga, Atari, Commodore 64, PC, Pico 8, NES, SNES, PS2, etc…). Find hundreds of logos and exclusive content about the people who created them. Through its 400 pages you will discover more than 30 years of logo history within the demoscene.